The Blue Ajah's Good Tavern Guide

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The Blue Ajah's Good Tavern Guide

The Essential Guide For Any Blue Sister On The Move

Author: Rhianna Solstice

Welcome to the Blue Ajah's Good Tavern Guide. This guide has been put together as help for any Blue Sister who is planning a jaunt into the West Lands in search of news, gossip, and information, for whatever important mission you are on.

In this guide many of the Pubs, Taverns and Inns that are featured in the series will be mentioned, and a brief description of what they are like, and what best can be gained from them. The guide will go through all the Kingdoms and City States, in order, listing the Pubs, Taverns and Inns that can be found there.


Banner - The Golden Leopards on a field checked four-by four in red and blue, with red next to the staff on the topmost row.
Altara is a country located between Illian and Amadicia. The River Eldar forms its western border. The nation is not well united and often some nobles have more power than the King or Queen.

An inn in Altara.

An inn in Altara.

An inn in Altara. It has a red-tiled stable

An inn in So Tehar in Altara. It is a scruffy two stories of white-plastered bricks.

An inn in So Habor in Altara. It is a prosperous looking inn, three stories of neatly dressed gray stone under a slate roof. Mistress Vadere, a long nosed and dirty woman, is the Innkeeper.

Ebou Dar
The Capital, located in the south. Ebou Dar celebrates more festivals and feast days than any other city on the map. Even so, it is a wild and dangerous place, especially in the Rahad, where the poorer classes live. Outside the city, the country consists of inhabitants who associate themselves with a particular town or lord rather than the Queen or Altara. Ebou Dari women carry marriage knives, which serve both as a formal way to broadcast marital status (its color and decorations describe marital and motherly status), and a way to deal with their men. Women in Altara are dominant, especially in Ebou Dar. In fact, in many situations an Altaran woman has the right to kill a man unquestioned. Knives and swords are an important part of Altaran life. Both men and women fight duels over trivial disputes, often with fatal results.

An average inn in Ebou Dar on Mol Hara Square across from the Tarasin Palace. Above its arched door is a crude sign of a woman with a walking staff peering hopefully into the distance. Setalle Anan is the Innkeeper, and Jasfer is her husband. Frielle and Marah are Setalle's daughters, and Ross is her son. Enid is the cook, and Caira and Leral are the serving maids.

A large, three story inn on the east side of Ebou Dar.

A very dirty tavern.

A poor quality inn with bad food and worse drink.

An Inn in Ebou Dar.

An inn in Ebou Dar. A serving girl there, Maylin, is good at giving confusing rumors.

A tiny inn set between a stable and a shop.

An inn in Ebou Dar.

The Rahad
The region of Ebou Dar on the east side of the River Eldar. It is a slum area.

A dirty inn with a Blue Door.

A village in far northeast Altara on the Lugard Road where it crosses the Manetherendrelle.

This is a three-storey building with a purple roof, large windows, and scroll carved doors. The inn's sign is a large man, in a leather apron, holding a hammer. Gainor Furlan, a plump and bald man with shining brown eyes, is the Innkeeper.

Jurador is a large, stonewalled town in Altara. The buildings are stone and roofed with reddish tiles. The saltpans nearby are the main commerce for this wealthy town. Lady Aethelaine's palace on the town's main square is barely larger than the mansions of the salt merchants.

A large stone Inn in Jurador.

Maderin is a prosperous, stone-walled town in Altara, larger than Jurador. Farms and olive groves surround it. The streets are wide and stone paved. The three and four story brick houses have tile roofs. The local commerce is based on olive oil, lacquer ware and lace.

A three story brick building. A sign with a painting of a woman's garter hangs over the red door. Mistress Heilin, a round woman with a full bosom and very black hair, is the Innkeeper. Jera, a smiling young woman with a pleasing figure, is the serving girl.


Banner - Amadicia’s banner is the Thistle and Star on a field horizontally striped blue and gold. There are a total of three blue stripes and two gold stripes.
Amadicia is a landlocked nation in the southwest of the main continent, stretching from the southern end of the Mountains of Mist to the northern edge of The Shadow Coast (an uninhabited region). It is best known as the home of the Children of the Light, a highly militaristic religious order that claims to serve the Light and oppose the Dark One "wherever he is found." Amadicia has historically had a king, but the Children were the real ruling power in Amadicia before the coming of the Seanchan.
Due to the Children's belief that Aes Sedai are servants of the Dark One, both Aes Sedai and channeling are outlawed in Amadicia, and the merest suspicion of such "witchcraft" can result in harsh punishment and even execution. Similarly, the denouncement, trial, and execution of suspected "darkfriends" are common, though the accused are often little more than social outcasts, the unlucky participants in disagreements, or merely in the wrong place at the wrong time.

Amador (Capital City)
Amador is the capital city of Amadicia. Although KingAilron rules in name, the city is actually controlled by Pedron Niall and the Children of the Light. Amador was founded after the Trolloc Wars.

An inn in Amador.

An inn in Amador.

A small town in Amadicia. It lies twenty miles east of Amador on the Gaean River.

Mistress Alfara, who has specific ideas of how to look after a Lady, runs this inn.

A small town in Amadicia, east of Amador.

This is currently boarded up after a s'redit crashes through the wall. Master Sim owns it.

Mistress Jharen, a plump woman with long gray curls, and a warm smile, is the Innkeeper.


Banner: A white lion rampant on a field of red 
Andor is one of the oldest nations in the world. It was founded during the War of the Hundred Years. Many of Andor's traditions were established during these early years. Unlike many nobles of the time, Queen Ishara, Andor's first ruler, knew that no one ruler would be able to take control of Hawkwing's entire empire. Instead, she focused on controlling only what she could. As a result, Andor began only with the capital city of Caemlyn and the small surrounding villages. Cautious expansion marked the reigns of the early queens of Andor.
The oldest tradition of Andor is that only a queen may sit on the Lion Throne of Andor, and wear the Rose Crown. However it wasn't intended that a queen would always rule- it just so happened that the first two queens of Andor's sons were killed and so their daughters became queens. After this it became tradition that a queen would rule. The eldest daughter is known as the Daughter-Heir, and is always sent to Tar Valon to study. The eldest brother of the Daughter-Heir is sworn to protect her with his life, and is prepared from an early age to take upon himself the title of First Prince of the Sword and control of Andor's army.

An inn in Damelien, in Andor.

An inn in Andor

An inn placed in Forel Market.

An inn in Andor.

Caemlyn (Capital City)

Caemlyn is the capital city of Andor, second in beauty only to Tar Valon. The city of Caemlyn is actually made up of two cities, the New City and the Inner City. The New City, less than two thousand years old, was constructed exclusively by humans, surrounding but largely to the north of the Inner City. The Queen's Blessing is an inn in the New City where Rand met Loial, an Ogier. The owner of the inn, Basel Gill is a loyal Queen's man. The ancient Inner City, on the other hand, was constructed by Ogier much earlier on the hills. A fifty-foot wall encircles the entire city; a wall also surrounds the Inner City itself. Certainly the most impressive building in the Inner City is the Royal Palace, which serves as the seat of government for Andor.

Can be found on the road to Caemlyn. It has a stable.

Can be found on the road to Caemlyn. Possible ties to Darkfriends.

It is a broad stone building. The sign over the door is a man kneeling before a woman with red-gold hair and a crown, with one of her hands resting on his bowed head. The common room is large and paneled with dark wood. It has two hearths. The Innkeeper, Basel Gill, is fat and pink-faced with graying hair combed back over his bald spot, with a sharp eye and a ready, pleasant smile. The head groom is Ramey, Coline is the cook, Gilda is the serving maid, who is a big gossip! Lamgwin Dorn is the hired muscle that works there.

A good inn in the City.

An inn in the New City part of Caemlyn. It is a stone building three stories high with a red tile roof. Master Dilham, a round-faced man, is the innkeeper. Azril, a plain-faced woman, is the serving girl.

An inn in Caemlyn.

An inn in Caemlyn, the finest inn in the New City. It is three stories of finely dresses white stone and the common room is paneled with dark wood. Mistress Cinchonine, a round woman, is the Innkeeper.

A favorite Inn of Aes Sedai to stay when in Caemlyn.

An inn in the New City of Caemlyn. It has a stable.

There is an Agent / Eyes and Ears of the Brown Ajah based here.

Baerlon is the primary town of western Andor, though far smaller than huge Caemlyn in the east. Primarily a mining town, it serves as a resting point for merchants bringing metals from the mines in the Mountains of Mist or tabac and wool from the Two Rivers to the more populous eastern half of Andor.

This inn covers more than twice the area of the Winespring Inn and was four storeys tall. It also has a bathroom. It is currently bring rebuilt, so it is bigger than it was before.

An inn that is full of miners.

Four Kings

A town on the Caemlyn Road, between Caemlyn and Whitebridge. Many merchants stop here on their way to Caemlyn.

This is a dirty inn and had gaudy, peeling paint.

While also garishly painted, is a better class inn than the Dancing Cartman.

Kore Springs

A town on the northern border of Andor. It is a neat and orderly village with a single street. The buildings are red brick and thatch-roofed, none over two stories.

A two story structure with red brick and thatch-roofed. It is the tallest and largest structure in the town. It also doubles as a court-house.

Two Rivers

On the western border of Andor (south of Baerlon) is the region known as The Two Rivers. The area is located between the upper reaches of the River Manetherendrelle---called the White River in the Two Rivers and nowadays considered impassable at any point---and the River Taren, a smaller tributary. To the west are the Sand Hills and the Mountains of Mist, and to the east lies the Waterwood, a dangerous swamp. These obstacles make The Two Rivers an extremely isolated region of Andor; the only reasonable way into or out of the area is by crossing the Taren at Taren Ferry. The Two Rivers region contains four villages, which from north to south are: Taren Ferry, Watch Hill, Emond's Field, and Deven Ride. Andoran soldiers and tax collectors have not been seen in the Two Rivers for many generations, and in fact, most inhabitants of the region do not even realize that they are part of any county at all.

Watch Hill

Watch Hill sits on a low prominence giving its name.

This is the only building in Watch Hill with a tiled roof.

Emond's Field

Emond's Field is ruled by the mayor, the village council, the Wisdom and the women's circle. It is mostly known for its export of wool, tabac, and good horses.

An inn in Emonds Field. It stands on the east end of the Green, hard beside the Wagon Bridge. The first floor of the inn is river rock, though the foundation was of older stone some said came from the mountains. The second floor is whitewashed and juts out over the lower floor all the way around. It has a red tiled roof, the only one in the village. It has a dozen chimneys. Bran al'Vere and his family live in the back of the second story.

This Inn is under construction, and will be larger than Winespring Inn.

Deven Ride

Deven Ride is a village smaller than Emond's Field. It has rows of thatched roof houses surrounding a green and stonewalled, spring-fed pond.

It has a thatched roof and is a little larger than the Winespring Inn.


One well-known town towards the west of Andor is Whitebridge, so named for the large bridge which crosses the River Arinelle to the town. The bridge itself is said to look like glass and when newcomers cross it they often wonder how the bridge holds them.

The sign over the door, swinging in the wind, had a striding man with a bundle on his back on one side and the same man with his head on a pillow on the other, and proclaimed The Wayfarers' Rest. A shoulder-high wall splits the room in two from front to back, with tables and a blazing fireplace on each side. 


Banner: The sign of Cairhien is a golden sun rising on a field of deep blue. 
Cairhien, like many of the current nations, became sovereign at the end of the War of the Hundred Years. For four hundred years after, it enjoyed a period of unprecedented wealth. This was due primarily to the Aiel, who granted Cairhienen the exclusive right to cross the Aiel Waste and trade for silk in Shara. This prosperity ended when Laman Damodred cut down Avendoraldera, a cutting from the Tree of Life and a gift from the Aiel, and unknowingly sparked the Aiel War. During this war the city of Cairhien was burned and partially destroyed, and as of the rise of the Dragon Reborn, its famous "topless towers" had not yet been totally rebuilt.
The Game of Houses, called “Daes Dae'mar”, dominates the politics of Cairhien. The nobles took the plotting and intricacies of politics within the White Tower, and gave it their own twist. To the Cairhienin, everyone has a hidden motive, every word has a hidden meaning, and every action is believed to be a move to gain more power and strength. Unsurprisingly, Daes Dae'mar has been the cause of almost every disaster in Cairhien's history.
It is said that when Cairhienin reserve breaks, it can do so to a surprising degree. A good example is Cairhien during the Feast of Lights. During this two-day celebration, all social barriers fall, and any man may kiss any woman, and any woman may kiss any man; nobles and commoners alike can be seen in the streets in various states of undress. After the two days are over, life proceeds as if nothing had occurred.

Maglin Madwen, a lean woman with a long nose, graying hair and a ready smile is the Innkeeper. There are two serving girls there, Catrine and Lidan.

Its sign is a crowned man with his foot on the chest of a red haired man and his sword at the man's throat. Cuale, a plump and unctuous man, is the Innkeeper.

An inn in the Foregate of Cairhien just outside the Jungai Gates. It is a rickety wooden three-story structure. Zera, dark skinned and white haired, is the Innkeeper. Ella is the serving girl.

It is a tall stone cube. The common room is paneled in dark wood and decorated with silver. Tiedra, a slightly plump woman with sharp eyes and an unctuous manner, is the Innkeeper.

An inn near Lady Arilyn's palace.


Banner: The Silver Stars on a field of red.
Ghealdan is a relatively minor country, known for its production of alum. Its capital is Jehannah. Queen Alliandre currently rules. Ghealdan was recently thrust into the spotlight as the homeland of Logain Ablar, a False Dragon who could channel. Logain carved a bloody path across Ghealdan until he was captured and taken to Tar Valon by the Aes Sedai to be gentled.

Jehannah (Capital City)
Jehannah is the capital city of Ghealdan. Jehannah was built on the site of the ancient city of Shanaine, which was part of Manetheren. It lies on the River Boern.

A village in Ghealdan just north of the Amadician border.

This is the only inn in Jarra. Master Harod is the Innkeeper. Nico and Patrim are the stable boys, and Simion is the attendant.

A large town in Ghealdan on the River Eldar.

An inn in Samara.

An inn in Samara.


Banner: Nine Golden Bees on a field of dark green. The banner is fringed in gold if flown where the sovereign is present.
Another symbol of Illian is the Laurel Crown. 
Illian has three governing bodies: the Crown, the Council of Nine, and the Assembly. In theory, the king, the lords of the Council, and the representatives of the Assembly share power. In practice, little gets done but squabbling, leaving Illianers freer than most - especially Tairens, one reason Tear is held in such scorn.

Is two stories and built of rough, green veined stone with a pale green tile roof. It has a sawdust floor. Nieda Sidoro, a stout with her hair rolled at the back of her head, is the Innkeeper. Bili, who is big enough to carry a man out of the inn with either hand, is Nieda's nephew and bouncer.

Known for break-ins and murders.


Banner: A rearing red horse on a field of pale green.
One of the four nations of the Borderlands. It lies between Saldaea and Arafel.
Kandori men are noted for wearing pearl earrings and forked beards; Kandori are also famous merchants. The current Queen of Kandor is Ethenielle, who rules from the capital city of Chachin. Kandori are said to have strange ideas about debts and repayment. The nation of Kandor was formed early in the War of the Hundred Years. The governors of Hawkwing's five northern provinces met and agreed to form stable nations to preserve the peace and defend against the Blight. Jarel Soukovni was the first King of Kandor.

Chachin (Capital City)

Chachin is the capital of Kandor. It is a city in the mountains with the Aesdaishar Palace atop the highest. The city is surrounded by three ringwalls and a drymoat spanned by two dozen bridges. The road from Canluum enters at the Bridge of Sunrise. The buildings are roofed with colorful glazed tiles. The banner of Chachin is a prancing Red Horse.

This is a disreputable inn in Chachin. It is known as a place where horse thieves operate.

This is another dirty, disreputable inn in Chachin. The Innkeeper is not a nice person.

The inn and innkeeper were well kept despite the rough clientele. The innkeeper, Nedare Satarov, a beautiful woman in her middle years, not overly tall, with a joyous smile and glossy black hair in a thick braid has been known to make money out of drugging and robbing unwary and prosperous-looking clients.

A respectable establishment catering to middle rank merchants. It is a sprawling three story stone building. Ailene Tolvina, a lean woman wih a stern manner, is the Innkepper. There are bouncers who work there.


Canluum is a large town in a hilly area south of Chachin. The buildings are stone and brick. A drymoat fifty paces wide that is crossed by five bridges surround the city. Local gem mines make the city wealthy. The castle of the ruler Lord Varan Marcasiev sits on a high hill, Stag's Stand. The area inside the north wall is called the Deeps.
  • The Blue Rose:
An average inn in Canluum. It is a slate-roofed cube of gray stone with a bright sign out front. The Innkeeper is Racelle Arovni, She is graying, but tall and handsome, with dark eyes. She has a serving maid, Lira, who has dark eyes and full lips
  • The Gates of Heaven
This is Canluum’s best inn. It is four sprawling stories of green-roofed stone. The Innkeeper is Master Helvin. He is a bald man nearly as wide as he is tall. He always takes good care of Aes Sedai in his tavern. In the stable, Kazin will take good care of your horse. He is skinny and hook-nosed with tilted eyes like a Saldaean, with a raspy voice.

Manala is a town in Kandor on the road between Chachin and Canluums south of Ravinda. Manala is a sprawling collection of stone houses with tile roofs and three inns. It lies at an east-west crossroad so there is a lot of merchant traffic.
  • The Plowman's Blade:
This Inn has two storeys and a red roof. The arrow slits instead of windows on the ground floor show that Borderland inns are often important defense points during Shadow spawn attacks. The name refers to a local occupation, although the blade also emphasizes that everyone is prepared to fight. The innkeeper is Mistress Tomichi, she is stout and greying.

Ravinda is a small town in Kandor on the road between Chachin and Canluum, north of Manala.
  • The White Tower: 
The innkeeper, Avene Sahera, decided to use the White Tower bounty to build an inn called The White Tower. A plump and greying Avene has 10 children; the youngest son is called Migel.


Banner: A red bull, standing one Blue and white vertical stripes. There are 3 blue and 2 white.
The people of Murandy, much like the people of Altara, do not really consider themselves the residents of a nation. They are more likely to claim allegiance to one or another of the local lords. The ruler of Murandy seldom controls events outside of the capital city of Lugard, and sometimes not even there. The only reason a monarch is tolerated in Murandy is as a deterrent to incursions by foreign nations, and such an invasion is just about the only thing that will compel rival Murandian lords to cooperate. Murandians are widely regarded as uncouth and undisciplined. Murandy is a monarchy ruled by a king or queen. The current ruler is King Roedran Almaric does Arreloa a'Naloy but he only has weak control of the country. Katrine do Catalan a'Coralle was the first Queen of Murandy.

Lugard (Capital City)

It lies on the River Reisendrelle where it joins the River Storn. The Jehanna Road runs west to Jehannah. The Silver Road runs south to Illian. Another road (the Lugard Road at the Caemlyn end) runs east to Four Kings and Caemlyn. The eastern gate of Lugard is the Shilene Gate. 
Trade there always flourishes, regardless of whatever political upheaval may be engulfing the city or nation; it is this trade, which keeps the city alive. It is one of few cities in the world, which has more inns and stables than residences and shops. Lugard was once surrounded by a tall stonewall, but it has since crumbled. The many thieves who call Lugard home consider any foreigner a fair mark, and the unpaved roads and alleys are dangerous to travel alone.

This is a green roofed inn, the sign has no picture, only the name. The name has rude connotations.

An inn in Lugard.

An inn in Lugard.

An inn in Lugard.

The inn's sign has a picture of a Domani woman, bare to the waist, with puckered lips.

Duranda Tharne, a tall, heavyset woman, with dark eyes and red dyed hair, is one of the Blue Ajah's Eyes and Ears. Her inn is the perfect cover, and she has girls dancing for her mate customer’s pleasure.

This inn's sign has an explicit picture on it.


Banner: is three silver fish on a field of dark blue. 
The largest of the Borderlands. Three major regions of Saldaea are Bashere, Tyr and Sidona. The nation of Saldaea was formed early in the War of the Hundred Years. The governors of Hawkwing's five northern provinces met and agreed to form stable nations to preserve the peace and defend against theBlight. Rylen t'Boriden Rashad was the first King of Saldaea. 
Queen Tenobia rules Saldaea. Her Marshal-General is her uncle Davram Bashere. Her full title is Her Illumined Majesty, Tenobia si Bashere Kazadi, Shield of the North and Sword of the Blightborder, High Seat of House Kazadi, Lady of Shahayni, Asnelle, Kunwar and Ganai.
Saldaean women are almost a breed apart, known as they are for their fierce loyalty and strength of will (not to mention temper). For Saldaeans, war is a family affair. The wives of officers and nobles accompany their husbands on all campaigns except those into the Blight. A traditional farewell from a Saldaean wife to a husband going to battle is "If you fall, I will take up your sword." While not trained with the sword, Saldaean girls are quite skilled both with knives and in hand-to-hand combat. All Saldaeans are armed with at least a knife at all times; in Saldaea, steel is not bared unless it will be used.
The Saldaean economy is strong; built upon the trade of furs, wood, and ice peppers. Saldaean goods fetch high prices at markets as far away as Tear and Shara.

Maradon (Capital City)

Maradon is the capital of Saldaea. It lies on the Arinelle River.

Kayacun is a town in western Saldaea.

The Queen's Lance is an inn in the town of Kayacun in western Saldaea.


Banner: A Golden Tree on a firld of vertically striped red and white; four red and three white.
Tarabon lies on the west coast of the Westland’s on the Aryth Ocean. 
The nation of Tarabon was formed after the demise of Artur Hawkwing’s and the founders set a pattern that continues to modern times: joint rule by a male King and a female Panarch, with clear division of responsibility and authority. Tarabon has been racked with civil war since the events at Falme, and is currently under the authority of the Seanchan. 
Taraboners believe that they have some of the most ancient lineage of all nations, and refer to themselves as the "Tree of Man". They wear veils that cover all but their eyes. Tanchico (Capital City)
Its capital, Tanchico, is located on the coast of the Aryth Ocean, about five miles up the River Andahar. The city is built on and around three prominent peninsulas.

This is more of a wine shop than an Inn.

This is a white plastered square building, three storeys tall with a high walled courtyard. There are no windows on the ground floor, and the higher windows are covered with ornate iron grills. It has a private dining room called the Chamber of Falling blossoms.


Banner: Three white crescent moons across a half red, half gold field.
The southeast corner of the Westland’s. To the east is the Spine of the World. To the south is the Sea of Storms. To the north is Haddon Mirk and to the west are the Plains of Maredo. 
Tear was founded in FY 994 by a group of nobles led by Lord Istaban Novares and Lady Yseidre Tirado. Struggles between numerous nobles of near equal strength led to the organization of the High Lords as the ruling body of Tear.
Tear's distribution of wealth is highly top-heavy; the vast majority of it resides with the Tairen nobility. Tairen lords believe that commoners are actually lesser beings, and the societal rift between haves and have-nots is intense, to the point where they even dress differently. Furthermore, the inner city of the capital is surrounded by a high wall of gray stone, which protects the finer houses and palaces of the nobles, which line streets paved with stone. Outside the wall, commoners trudge through unpaved, muddy streets.
The city of Tear is dominated by the Stone of Tear, which towers above the city like a small mountain. It is believed to be the oldest stronghold (and oldest structure) of mankind, erected shortly after the Breaking of the World. It was built by Aes Sedai using the One Power, Earth, Air, and Fire fusing stones together without joint or mortar
Deep within the Stone is the Heart of the Stone. This is where the crystal sword Callandor was kept, waiting for the Dragon Reborn to claim it. No one except the High Lords were allowed to enter the Heart, and even they rarely do so: four times a year for the Rite of Guarding there, and also to raise a Lord of the Land to the office of High Lord. Indeed, if the High Lords could manage to forget that the Heart of the Stone and Callandor existed, they undoubtedly would: Tairens of all classes have an avowed fear of anything to do with the One Power. This is due partly to the fact that it is prophesied that the Stone of Tear will never fall until the Dragon has been Reborn. The High Lords like to think that by protecting Callandor, they are protecting the world from the Dragon Reborn.

Cavan Lopar, the rotund Innkeeper owns the Inn.

An Inn known for good gambling.

It is of wood stands four stories and has small windows in its roof. On one side is a weaver and on the other is Ajala's Smithy. Jurah Haret, is a stout, balding, round faced man, is also the Innkeeper.

An inn in Tear. It is tile-roofed, three stories of dark gray stone with a prosperous look. The sign out front is painted with a rough approximation of the creatures on Rand's his forearms but the artist added long, sharp teeth and leathery, ribbed wings that almost look copied from a raken. Agardo Saranche, a fair skinned, balding man, with a long blue coat, is the Innkeeper.

City States


Intriguingly, the nation of Andor does not include much land on the west bank of River Erinin. Cairhien holds most of both banks to the north (except the very north where Andor controls a small portion of both banks). The southern half of Andor's eastern border is some miles inland, thus in this area the Erinin actually falls outside national boundaries. Here is located the large city Aringill on the west bank, the small and unwalled town of Maerone on the east bank, and several villages nearby.
There is much speculation as to why Andor chooses not to annex Aringill. The question is all the more striking since the Andoran presence is pronounced, extending to the garrisoning of a considerable number of the Queen's Guard---apparently at the invitation of Aringill.
Aringill is a fairly new city, having been either unoccupied or no larger than a small town as recently as 800 NE

The Inn has a sign with a man with out shirt or shoes, dancing.

Jeral Florry is the Innkeeper, he likes to gamble.


It lies on the east bank of the River Erinin across from Aringill. Maerone is smaller than Aringill. It is unwalled. It no longer lies within the borders of Cairhien and now has equal influences of Cairhien and Andor.

The second best inn in Maerone. Mistress Daelvin, a little round woman with wispy gray bun, is the innkeeper. Betse Silvin, is a short, slim and pretty serving girl with dark eyes and a pale face.

This is the best inn in the town.

This is known for having Gleemen play.

An Inn in the town.

An inn in the town.

An Inn in the town.

An Inn in the town.


Banner: Falme is a small city at the far tip of Toman Head.
Since the Breaking of the world, the anchorage on the Toman Peninsula has been a coveted port location. It has not been confirmed, but supposedly there has always been a city where Falme now stands since soon after the Breaking.
The first country Falme belonged to was Safer, ruled by King Eawynd. We know that in 209 AB, Safer joined the Compact of the Ten Nations. At that time, the city where Falme now stands was called Miereallen. Safer survived the Trolloc Wars, but in a greatly weakened condition. Eventually the country collapsed, though the city struggled on. 
The next country to control the city was Darmovan. It is likely that the residents of Falme participated significantly in the famous "People’s Uprising" that squashed a rebellion against High King Artur Hawkwing (exact date unknown, but some time between FY 963 and 986).
After the War of a Hundred Years, the nation of Almoth came into being. It controlled most of the Almoth Plain, as well as Toman Head and thus Falme. All that is known at this point is that the country simply faded away sometime before 600 NE

An Inn that is near the harbor. Its original name had some thing to do with "Watcher."

Far Madding

Banner: A city-state in the east central part of the Westland’s. It lies at the north end of the Plains of Maredo near the borders of Andor, Illian, and Tear. There is a Waygate nearby.
Far Madding lies on an island in the center of a lake. There are three gates and three bridges connecting the city to the mainland. The Caemlyn Gate leads to the Ajalon Bridge and the village of Glancor. The Illian Gate leads to the Ikane Bridge and the village of Daigan. The Tear Gate leads to the Goim Bridge and the Village of South Bridge.
Far Madding is perhaps unusual among the Cities in the land, in that the society is Matriarchal in nature. All the merchants are women, and men are the ones cared for with allowances or money willed to them.

A modest Inn with a dozen rooms on the two storeys above the ground floor public rooms.

This is a better inn with better rooms than the crown of Maredo. Mistress Keene is the Innkeeper, and she ensures there is a strap available in everyone room for wives to keep their husbands in line.

An Inn in Far Madding

An Inn in Far Madding.

Avharin Market
 There are three Strangers' Markets in Far Madding where foreigners are allowed to trade. They are the Amhara Market, the Avharin Market and the Nethvin Market. They are named after the three most revered women in Far Madding history. At the center of the city are the Counsels' Plaza and the Hall of the Counsels.

A large Inn in the Avharin Market region.

Tar Valon

Banner: Flame of Tar Valon centered in a swirl of seven colours.
An island city in the River Erinin, within sight of the Dragonmount. Tar Valon is a city-state of sorts, over which the Amyrlin Seat rules. The "Shining Walls" of Tar Valon are thought to be impregnable (never mind the difficulty in taking a city filled with Aes Sedai), and the common belief is that no army has ever breached them. The Tower, and much of the city, was built by the Ogier. Many buildings are artfully designed to look like breaking waves, shells and other designs that all fit together as a whole. There are many open squares with fountains and trees.

A very large inn designed and built by the Ogier and actually resembles a curled up cat.

An inn in the City. It is known as a good place to gamble.

An inn in the City, where it is known you can watch entertainers and gleemen. There are two serving girls, Mada, who is pretty with big brown eyes, and Saal who is also pretty with big brown eyes.

An Inn in the City. There are agents of the Yellow Ajah working here.